SNOWPAINTERS
Summary
Snowpainters is a local co-op arcade racing game. Players play as different types of penguins and compete in a world of ice and snow by changing colors and using different props. The game has three tracks and one tutorial level. One of my responsibilities was implementing Track 3 Glacier. I placed art resources and fit the track design to build a glacier scene at night. At the same time, I also designed and built two UI levels: The Caracter Selection and Win Screens. Also, I conducted a QA test and fixed the collision problem in the levels.
Engine: Unreal Engine 4
Team Size: 40 (10 level designers)
Development Time: 4 Months
Steam Page

Track 3 Glacier Show-off
Roles & Responsibilities
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Designed and implemented Track 3 Glacier with strike team of two designers.
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Adjusted different assets on Track 2 level.
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Implemented assets and adjusted lights for Win Screen Level.
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Made first pass on various particle systems.
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Designed and implemented assets for character selection screen.
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QA tested each level to find bugs and collision problems, then reported to JIRA and communicated with team for solutions.

Glacier Implementation
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Worked with strike team (one other level designers) for track 3 Glacier prototype map
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Based on the given theme I designed the track for the first pass
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Implemented art assets and collision boxes for the level


Make First Pass of Different Particle Systems
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Worked on different particle systems such as boots, pickups, and sprays.
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Adjusted the deails and emitter’s effects to fit artists’ requirements.



Adjust Conveyance Asserts base on Level Principle
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Worked on track 2 for art asset conveyancing based on design principles.
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Made sure all assets position and direction is right.



Made special levels for Win Screen and Character Selection
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Made a character selection level including landscape, lighting, and art assets.
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Worked with strike team (another artist) for Win Screen and implemented lights, landscape, and art assets.



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