RESUME
Download Here:
ENGINE
- Unreal Engine 4
- Unity 2D/3D
- Creation Kit
- Half-life 2 Hammer
- Dying Light Developer Tools
SOFTWARE& Script
ANGELA WU
LEVEL DESIGNER
angelaw9841@gmail.com | (469) 315-9030 | linkedin.com/in/angela-wu-1b335b1b3/
EDUCATION
SMU Guildhall | Dallas, TX | 2020-2022
Master’s Degree of Interactive Technology, Level Design
Henan University of Engineering | Zhengzhou, Henan | 2016-2020
Bachelor of Arts, Digital Media Art
PROJECTS
- Adobe Photoshop
- Adobe Illustrator
- Adobe Premiere
- 3DS MAX
- Autodesk Maya
- XML
- Lua
- Perforce
- Jira
- Microsoft Office
Skills
- World Building
- Quest Design
- Narrative Design
- Encounter Design
- Level Design Document
- Single -Player Design
- Multiplayer Design
- Scrum Methodologies
- Agile Development
LANGAUGE
- Mandarin Chinese
- English
AGRYOS: Recovering Eden – Unreal Engine 4 (Third-Person Shooting)
Lead Level Designer • 16 Team Members • Shipped on Steam
- Communicated and managed 2 level designers, provide feedback for their design task.
- Made sprint planning and communicated with lead team and stakeholders.
- Designed with 2 level designers to make two main levels: Greenhouse and Storage.
SNOWPAINTERS – Unreal Engine 4 (Multi-Person Racing)
Level Designer • 40 Team Members • Shipped on Steam
- Implemented Track 3 Glacier, designed 10+ track prototypes, refined base on feedbacks.
- Worked with an artist as strike team to design Select Character menu and Score menu.
- Cooperated with artists to make 8 different particle effects.
ENCIRLE AND SUPPRESS – Creation Kit (Fallout 4)
Level Designer • 4 Months • Individual Project
- Designed a quest with 15+ stages, 400+ lines of dialogue, and 5 different encounters.
- Designed and implemented a level environment including a realistic town and subway station.
- Craft 8 different NPCs in 5 encounters with scripts, their AI behaviors respond to player.
PLAGUE CRISIS – Creation Kit (Fallout 4)
Level Designer • 2 Months • Individual Project
- Designed a quest with 16+ stages, 5 different NPCs, and scripted their behavior.
- Draw digital map and designed a RE-like horror mansion, build level with blood and danger.
- Created a unique boss and scripted its AI behavior in an interesting arena combat area.
Nightmare – Dying Light Developer Tools (Dying Light)
Level Designer • 5 Months • Individual Project
- Established a best practice on using lighting and color to affecter player tension.
- Researched and analyzed different lighting techniques and color psychology theory.
- Designed and built a realistic mental hospital environment to set different lighting and color.
FACTORY LAB – Unreal Engine 4 (Puzzle)
Game Designer • 3 Months • Individual Project
- Designed a puzzle game, rotate different colors conveyor belt to match the colored paints.
- Implemented gameplay in 3 different levels by designing various level blueprints.
- Searched reference and based on concept art to modeled 5 props and 5 kinds of modular walls.


