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RESUME

Download Here:

ENGINE

- Unreal Engine 4

- Unity 2D/3D

- Creation Kit

- Half-life 2 Hammer

- Dying Light Developer Tools

SOFTWARE& Script

ANGELA WU

LEVEL DESIGNER

EDUCATION

SMU Guildhall | Dallas, TX | 2020-2022

Master’s Degree of Interactive Technology, Level Design

Henan University of Engineering | Zhengzhou, Henan | 2016-2020

Bachelor of Arts, Digital Media Art

PROJECTS

- Adobe Photoshop

- Adobe Illustrator

- Adobe Premiere

- 3DS MAX

- Autodesk Maya

- XML

- Lua

- Perforce

- Jira

- Microsoft Office

Skills

- World Building

- Quest Design

- Narrative Design

- Encounter Design

- Level Design Document

- Single -Player Design

- Multiplayer Design

- Scrum Methodologies

- Agile Development

LANGAUGE

- Mandarin Chinese

- English

AGRYOS: Recovering Eden – Unreal Engine 4  (Third-Person Shooting)

Lead Level Designer • 16 Team Members • Shipped on Steam

 -   Communicated and managed 2 level designers, provide feedback for their design task.

 -   Made sprint planning and communicated with lead team and stakeholders.

 -   Designed with 2 level designers to make two main levels: Greenhouse and Storage.

SNOWPAINTERS – Unreal Engine 4  (Multi-Person Racing)

Level Designer • 40 Team Members • Shipped on Steam 

 -   Implemented Track 3 Glacier, designed 10+ track prototypes, refined base on feedbacks.

 -   Worked with an artist as strike team to design Select Character menu and Score menu.

 -   Cooperated with artists to make 8 different particle effects.

ENCIRLE AND SUPPRESS – Creation Kit  (Fallout 4)

Level Designer • 4 Months • Individual Project

 -   Designed a quest with 15+ stages, 400+ lines of dialogue, and 5 different encounters.

 -   Designed and implemented a level environment including a realistic town and subway station.

 -   Craft 8 different NPCs in 5 encounters with scripts, their AI behaviors respond to player.

PLAGUE CRISIS – Creation Kit  (Fallout 4)

Level Designer • 2 Months • Individual Project

- Designed a quest with 16+ stages, 5 different NPCs, and scripted their behavior.

- Draw digital map and designed a RE-like horror mansion, build level with blood and danger.

- Created a unique boss and scripted its AI behavior in an interesting arena combat area.

Nightmare – Dying Light Developer Tools  (Dying Light)

Level Designer • 5 Months Individual Project

- Established a best practice on using lighting and color to affecter player tension.

- Researched and analyzed different lighting techniques and color psychology theory.

- Designed and built a realistic mental hospital environment to set different lighting and color.

FACTORY LAB – Unreal Engine 4  (Puzzle)

Game Designer • 3 Months • Individual Project

- Designed a puzzle game, rotate different colors conveyor belt to match the colored paints.

- Implemented gameplay in 3 different levels by designing various level blueprints.

- Searched reference and based on concept art to modeled 5 props and 5 kinds of modular walls.

Phone Number
(469) 315-9030
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